ShotController=Core.class(Sprite)

function ShotController:init()
	self.objectListOfShotArea={}
	
	print('object list size:'..#self.objectListOfShotArea)
end

function ShotController:shotControl()
size=#objectListOfShotArea
--self.objectListOfShotArea[size]
print('object list size:'..#self.objectListOfShotArea)
end

function ShotController:addObjectList(item)
	local size=#self.objectListOfShotArea
	self.objectListOfShotArea[size+1]=item
	print('addObjectList list size:'..#self.objectListOfShotArea)
end